15mm Modern game

Game time!

My buddy came by today again, and we played another game!

This time, we were going to play a rough version of the game I am working on.  You determine where your target is in number of "blocks" (tiles) and head that way.  I have a random tile generator that A) determines the type of road, and B) determines the buildings/rough layout of the square.

We had a target that was three blocks north and one east of the starting square, as below.  You have to get to the target block following streets.

The first tile was a four way intersection.  It had fairly dense layouts, with a higher group of buildings on the right side of the street halfway up the block.

You can see the tiles above.  The starting one is on the bottom left.  It had a four way intersection.

Above you can see Alpha Squad, my boys moving up on the outside of the tile.  I put a SAW and a rifle on the roof to provide overwatch.  There was one insurgent who popped up in front of us amongst the market stalls.  He dropped back but couldn't get across the street soon enough.  A few insurgents ended up popping up to the rooftop to open fire.  You can see a three story building (lighter, in the background) that had a dominant view of the main road, and there was an RPG running up to it...

Bravo Squad moved up the main street and then moved left into the alleys... they wanted to avoid that big three story building with the RPG (a corner of which is just barely visible in the bottom right of the above photo).  The compound right in front of them had a few insurgents in it who were dashing up to the rooftops.  However, two Marines from Bravo ran to the rooftop of a two story building and began to slaughter insurgents... the guy on the far corner accounted for three bad guys, covering his guys heads as they moved up the narrow alleyway.

Here is another shot of those two Bravo guys providing cover... the guy on the far side took down his last enemy of the tile in the far corner.

Alpha continued to move up, killing the near insurgent with a grenade before moving up.  However, there were a ton of insurgents in the alleys beyond!  One NATO guy is killed.  One American Marine was pinned down at the corner, but fire from a SAW (out of the photo on a rooftop to the left) pinned all the insurgents on the rooftop while the team on the left side of the building ran around the back...

... down an alley.  They were fired at from above and almost got cut down, but they turned and returned fire, killing both insurgents, including the one with the RPG.  The two Marines then came up around behind the insurgents in the alley.

Bravo meanwhile advanced up, as the covering team advanced through the alley ways and caught up with the humvee just as they left the tile heading north... and out of shot to the left (sorry, no photo!) despite some fire Alpha hit the insurgents in their alley from both sides and killed them with grenades and fire... and then Alpha advanced off the tile as well.

Next up?  The roll indicated a right hand turn in the road that lead in an perfectly acceptable direction.  There was a collection of taller buildings at the corner, and an open area on the near right... a collection of palms and empty land.

Here is a shot of the tile (sorry, I forgot on the first tile...)  You can see the street turns right.  There were possible insurgents directly in front of Bravo (on the left amongst the buildings) and one in the palms on the right, near the market stall.

Here you can see the marker... it turned out to be nothing, thankfully for the troops of Alpha in the  background moving up the street.

The humvees start up the street... and left-side Alpha humvee puts eyes on a possible target in the alley.  And yeah... it is an entire platoon of insurgents!  Yikes!  In my rules when you reveal a blind the guys can move up to three inches in any direction, and they promptly hightail it into the compound on the right side of the photo.

While Alpha humvee waits at the alley and prepares to kill anything that moves near the door or on the rooftop, Bravo humvee hammers down the alley to the left, and puts eyes on the compound doorway from a different angle.  50 cal fire kills several insurgents in the compound while the rest flee to the roof.

After assessing the situation (another blind in the far right corner of the above photo turns out to be a second group of insurgents) the Marine commanders decide that it is time to just move; there is no need to engage what turns out to be a huge force when there are no insurgents between Alpha and Bravo and getting off the tile.  The Alpha humvee begins to rake the compound rooftop with fire, keeping the insurgents heads down as Bravo humvee barrels out of the alley and moves into the street and opens fire. Alpha and Bravo company hightales it towards the palm grove.

Both Alpha and Bravo head off the tile, the two humvees pouring fire back down the street and pinning down insurgents behind them.  The insurgents do manage to fill the Bravo humvee with holes, wounding one man, but not managing to knock it out.  The infantry moves across the open area, using the tall building (and one SAW at the window on the street) to cover them as they move.

Next up?  Perfect, a left hand turn, taking the teams towards their target!

Here is the tile.  There are no large open spaces, and very few taller buildings, so the team figures they can make it through... however, there are three possible targets right near the exit of the square... and given how many 6s I've rolled for possible targets (resulting in a platoon of insurgents including an RPG) we were nervous...

Alpha (on the left) and Bravo (right) head down the street, men sheltering behind the humvees.

Turns out that one of the possible targets is just some civilians, and the other two are a single insurgent each, armed with AKs.  It doesn't seem that the Marines will have much trouble, and they largely move past, using some fire from the Humvees to keep the two targets back.

Next tile?  Perfect!  A straight street, with an open square on the near left, and some tall buildings overlooking the street and square to the far left... that could be a problem.

Here is the tile... Bravo on the left, and Alpha on the right.  There were two possible enemies in the near right compound, and a few on the far left.

Alpha humvee pulls up to put a quick eye on the two blinds that are there... and voila!  Tons of insurgents!  The entire compound was littered with them!   Just after being seen they run to the walls and roof tops... it would take them a turn or two to get into fire position.

Forget it.  Bravo and Alpha take off down the street... they can get further away and maybe get some men up into the tall buildings at the end of the block, into a superior fire position to engage the insurgents who are swarming into the buildings of the compound.

A few insurgents pop up in the buildings to the front, but Bravo charges into the tall building next to the square and up to the roof, where they pop out and begin to provide covering fire around them.  They knock down a bunch of the insurgents back in the compound, and also some of the bad guys at the foot of the building, keeping Alpha and the two humvees on the street covered.

At one point one insurgent with an RPG actually manages to step out of a corner and put an RPG round at the back of Bravo humvee, but the shell screams just wide.  The insurgent is quickly cut down by return 50 cal fire.

Alpha makes it off the tile north, while Bravo and the humvees lay down a good curtain of fire... in the turn after the one pictured above Bravo knocked down three or four of the insurgents in the near compound, and then left the board hastily. 

So!  Now we move north to the target... I'll play that round later!:)